Prototypes with a purpose.
Turn an open question into something that can be tested, played with, or put in front of people.
Visual tools, real-time experiences,
and creative production workflows.
From the first experiment to the working thing.
01 / Selected experience
Selected projects and collaborations.
Explore the archive
Lead technical art / Unreal Engine
With Mayda

Lighting & look development / Unity
With The Mill

Platform development / Generative AI

Technical art & real-time effects / Meta Quest
With Nexus Studios

Scene development & lighting / Unreal Engine
With The Mill

Lead Unreal technical art
With The Mill
02 / What takes shape here
Turn an open question into something that can be tested, played with, or put in front of people.
Interactive experiences, visual systems, and technical art. Built around the creative ambition and the production constraints.
Custom software and generative workflows that give creative teams more control over the work.
03 / The studio
Miculeney is an independent creative technology micro-studio founded by Mikko Martikainen, based between London and Helsinki.
The practice draws on more than two decades across VFX, games, real-time graphics, startups, and AI, including technical art leadership roles at The Mill and Epic Games.
The approach is hands-on: build something small enough to break, find the useful questions, and keep the visual bar high.
More about Mikko04 / Notes from the practice
“It’s going to change everything.” “It’s completely useless.” They’re both useful. You immediately know who not to listen to.
Week 1: This changes everything. Week 3: This changes nothing. Week 12: Okay, it changes some things.
I’ve personally survived: AR & VR Blockchain and NFTs Metaverse This doesn’t make me cynical. Just difficult to impress (ok, a little cynical).
Become useful in places where job titles stop making sense. That’s usually where the interesting work lives.
05 / Start a conversation
A rough idea, a production puzzle, a useful experiment.
There’s a good place to start.