Independent creative technology micro-studio

Creative technology.
Made real.

Visual tools, real-time experiences,
and creative production workflows.
From the first experiment to the working thing.

Selected experience All projects ↗

02 / What takes shape here

Good ideas.
Working things.

01

Prototypes with a purpose.

Turn an open question into something that can be tested, played with, or put in front of people.

02

Real-time, in the real world.

Interactive experiences, visual systems, and technical art. Built around the creative ambition and the production constraints.

03

Tools that earn their place.

Custom software and generative workflows that give creative teams more control over the work.

03 / The studio

Small by design.
Broad by experience.

Miculeney is an independent creative technology micro-studio founded by Mikko Martikainen, based between London and Helsinki.

The practice draws on more than two decades across VFX, games, real-time graphics, startups, and AI, including technical art leadership roles at The Mill and Epic Games.

The approach is hands-on: build something small enough to break, find the useful questions, and keep the visual bar high.

More about Mikko

04 / Notes from the practice

A little perspective.

01Every new technology creates two tribes

“It’s going to change everything.” “It’s completely useless.” They’re both useful. You immediately know who not to listen to.

02My relationship with AI

Week 1: This changes everything. Week 3: This changes nothing. Week 12: Okay, it changes some things.

03The graveyard of future technologies

I’ve personally survived: AR & VR Blockchain and NFTs Metaverse This doesn’t make me cynical. Just difficult to impress (ok, a little cynical).

04Career advice

Become useful in places where job titles stop making sense. That’s usually where the interesting work lives.

05 / Start a conversation

Something
in mind?

A rough idea, a production puzzle, a useful experiment.
There’s a good place to start.